Showing posts with label james gee. Show all posts
Showing posts with label james gee. Show all posts

30 May 2012

"Fried Chicken 'n Watermelon" at The New York Times

"As access to devices has spread, children in poorer families are spending considerably more time than children from more well-off families using their television and gadgets to watch shows and videos, play games and connect on social networking sites, studies show."
Both The New York Times and "reporter" Matt Richtel are at it again. The Times in their battle against technology in education, Richtel in his war against poor children. [see Class War at The New York Times]

Technology is "not a savior" says The New York Times... except for their own kids
The general idea is that while rich kids will use technology well, poor kids - a dangerous alien population - will not, so rich kids should be connected to the world and this century, while poor kids need to be carefully watched and trained to "be white."

Let us tear apart one key section of Richtel's reporting on this so-called "Digital Divide" crisis:
The study found that children of parents who do not have a college degree spend 11.5 hours each day exposed to media from a variety of sources, including television, computer and other gadgets. That is an increase of 4 hours and 40 minutes per day since 1999.
Children of more educated parents, generally understood as a proxy for higher socioeconomic status, also largely use their devices for entertainment. In families in which a parent has a college education or an advanced degree, Kaiser found, children use 10 hours of multimedia a day, a 3.5-hour jump since 1999. (Kaiser double counts time spent multitasking. If a child spends an hour simultaneously watching TV and surfing the Internet, the researchers counted two hours.) 
It doesn't take an "expert researcher" to see the nonsense in the above. First, the kid with the TV on and the mobile phone in hand is not spending 11 hours a day, but 5.5 hours doing... um, whatever they may be doing because these categories are absurdly broad. At the moment, in this hour, I am spending 3 hours "wasting time on media." The television is on - HGTV, I'm writing on my computer - this post, I'm tracking mail on my mobile. In just a few hours I'll have used up more than my full day, and jump right to tomorrow.

Second, the giant gap? It comes to 1.5 hours a day - which might actually be 45 minutes, or 30 minutes, or - to be honest - who the f--- knows? Richtel has built a career out of misusing third-rate statistical analysis (he has a Pulitzer Prize for "proving" what is provably untrue - that mobile phone use has made driving in America much more dangerous), and here we go again.

Then, using the "anecdote as fact" structure which has defined Richtel's education reporting, the "reporter" finds the most connected poor child in America:
Policy makers and researchers say the challenges are heightened for parents and children with fewer resources — the very people who were supposed to be helped by closing the digital divide.
The concerns are brought to life in families like those of Markiy Cook, a thoughtful 12-year-old in Oakland who loves technology.
At home, where money is tight, his family has two laptops [obviously with broadband - IS], an Xbox 360 and a Nintendo Wii, and he has his own phone. He uses them mostly for Facebook, YouTube, texting and playing games.
He particularly likes playing them on the weekends. 
Ummm, Matt? I've worked with a lot of poor kids, most are almost completely disconnected at home - except for their phone. When New Rochelle, NY began their 4G laptop initiative in their poor neighborhoods, they could barely find anyone with broadband, much less other laptops at home or connected video games. When I ask, whether in Michigan or Virginia, I find the poor with very little access, outside of the (often shared) smartphone. So Markiy is quite the "thoughtful" find for The Times, a find who makes "poor" parents look lazy, and poor kids - even those described as "thoughtful" poor kids - look irresponsible.  This is the - please excuse the racist expression here but I believe the connection is valid - "Lazy Darkie" theory, the idea, still expressed by the Republican Party in the United States, that African-Americans fail to succeed because they are only interested in "lazing around," dancing, and eating "fried chicken 'n watermelon" (which, honestly, has been expressed more, ahhh, bluntly in the circles of American power).

James Gee on how gaming supports learning
You know Markiy is irresponsible because he plays games on weekends and he isn't doing well in school. I could suggest reading James Geeto Matt Richtel, but information on how children develop and what they need in terms of interactive language, is not The Times goal here.

If it was, they might have reached back to their own paper two years ago:
James Paul Gee, a professor of literacy studies at Arizona State University who grew interested in video games when his son began playing them years ago, has written several seminal books on the power of video games to inspire learning. He says that in working through the levels of a complex game, a person is decoding its ‘‘internal design grammar’’ and that this is a form of critical thinking. ‘‘A game is nothing but a set of problems to solve,’’ Gee says. Its design often pushes players to explore, take risks, role-play and strategize — in other words putting a game’s informational content to use. Gee has advocated for years that our definition of ‘‘literacy’’ needs to be widened to better suit the times. Where a book provides knowledge, Gee says, a good game can provide a learner with knowledge and also experience solving problems using that knowledge.
Once again The New York Times could be looking at educational funding equity, or providing technology access in real ways, or about making schools function as relevant learning spaces instead of as worksheet factories... but they choose not too.  Once again they have turned their most anti-poor reporter loose on American schoolchildren and their parents, to degrade them, to attack them, and to help ensure that the legislators The Times influences will not give these "irresponsible" kids what they need.

Shame. Again.

- Ira Socol

09 February 2012

...in which I may suggest that I oppose literacy

"Skill in reading is desirable. However, the importance of reading may be overemphasized in schools. Reading skills are determined relatively and not absolutely. Thus, relatively poor readers will persist. Schools cannot eradicate individual differences. Biological makeup and societal pressures are the important factors in determining reading skill. Present methods of reading remediation are of questionable efficacy and are traumatic to some children. Time with its associated normal development succeeds in remediating the majority of children with dyslexia. Most poor readers eventually attain reading levels that enable them to comprehend the types of printed materials commonly encountered. If a child finds reading difficult or distasteful, that child should be encouraged to read but should have the right not to be forced to read." - R.D. Snyder, 1979
I have been introduced, more than once, as, "this is Ira, he's against literacy."

It's a funny introduction. I think of myself, in some weird ways of course, as a "prophet" of literacy, bringing the love of stories, yes, of books, to many who have grown up without it, but when I run into your typical "literacy advocate" I often fly into a rage.

My rage now has been created by two things, first, this "What if everyone could read" campaign by Pam Allyn and her organization "LitWorld and LitLife," and a Guardian article somehow mixing Dickens 200th Birthday with government mandated phonics ("Please sir, may I have another Pseudoword?"), and the British government's desire for all students to visit the libraries the British government is closing as an austerity measure.

Allyn is perhaps less ironic, and more hateful, fully demonizing me and all others who struggle with decoding text - she actually extends this generationally, choosing to bash our children. "When a child cannot read or write at an appropriate level for her age, it affects her ability to understand other subjects. Struggling readers connect learning with embarrassment and frustration, which puts stumbling blocks in their way and prevents them from reaching their full potential. Later in life, struggling child readers become struggling adult readers who are far less likely to vote and secure jobs than their literate counterparts. In addition, literacy levels correlate with health outcomes, both for the individual him or herself as well as his or her children." Thank you dear, I feel all better. May I now psychoanalyze a person who chooses to make their living describing others in pathological terms?

I like to read sci-fi and mysteries as I fall asleep...
The Decoding Obsession

Who reads? Who reads well? What does "reading well" mean? "In the hypothetical “average school,” 50% of the students will read at or below grade level when grade level is defined as the class median. This statistical fact is generally not recognized. Educators and parents tend to view below average performance as unsatisfactory. A student performing below average in a classroom should not necessarily be considered an adverse reflection on either the parent or the teacher." - Snyder, 1979. Actually, "below" is the "norm." 67% of American fourth graders fail to read "proficiently" for their imagined "grade level," along with 66% of eighth graders, raising questions about that "grade level" concept. According to "KidsCount" from the "Annie E. Casey Foundation," in all of the United States, only Massachusetts has 50% of fourth graders reading "proficiently." This is no doubt due to the individual health insurance mandates, and required services provided by religious hospitals, of RomneyCare.

So, if so few are reading well... how the hell are people getting information or working?

If you listen to this, you simply will not know anything of
Dylan Thomas's
A Child's Christmas in Wales
The argument made is that our failures, whether "our" means the United States or the United Kingdom, lie in the failure of schools to beat more children into submission via phonics. If only our kids were better at decoding alphabetical text into tiny fragments of words which are tiny fragments of ideas, we'd beat those damn Chinese, Germans, Brasilians, Singaporians... whoever. Then the argument accelerates, abetted by educators who talk to human resources mismanagers. You can't do any job anymore unless you can decode alphabetical text and prove that by answering multiple choice questions on trivia included in the text.
"Although this is a common argument today, it ignores the fact that modern science and technology create many jobs in which literacy demands go down, not up, thanks to human skills being replaced by computers and other sorts of technological devices (Aronowitz & DiFazio,i994; Carnoy, Castells, Cohen, & Cardoso, 1993; Mishel & Teixeira, 1991). This is true not just for service-sector jobs, but also for many higher status jobs in areas like engineering and bioscience. Indeed, there is much controversy today as to which category is larger: jobs where science and technology have increased literacy demands or those where they have decreased them." - James Gee, 1999.
Of course Gee, here criticizing the general "Educational Industrial Complex" belief system, is talking about the narrow definition of "literacy" adopted by way too many, rather than the broad definition of "reading," "Reading is defined as getting information from a recorded source into your head, Writing is defined as getting information from your head into a form which others can access," which I, and Gee, advocate. People like Pam Allyn of LitWorld, and the current British and American governments, believe in an untruth: "Is it intrinsically incorrect to learn from audiovisuals or even from actual experience?" Gee asks. "Why should a student be forced to take written notes or written examinations when a recorder or a direct personal dialog might be used equally well? For many students with severe reading deficits, the oral-aural route is the major alternative route for education." And I will add that, since Gee wrote this, the ability to convert text to speech and speech to text has become not just absurdly inexpensive, but completely ubiquitous everywhere except in schools. Gee goes on to make the key point...
"Remedial reading programs may be emotionally damaging to a child. These programs focus not on the child’s strengths and accomplishments but on his failure. With our present methods of remediation, a child with dyslexia can very rapidly become a child receiving special attention to reading during school, remedial instruction after school, and special tutoring from his parents at night. A large percentage of the child’s waking day can be occupied by the very thing he cannot do and often finds distasteful. Childhood can thus be marred by systematic humiliation. Any interest the child may have in the reading process can be abolished."
Obviously, its not just literature which can be transmitted - and learned - without "decoding literacy"
The instruction manuals of this century...or earlier
So, every day "we," led by politicians of dubious education and intentions, and by self-enriching dogooders like Pam Allyn, label children as pathologically diseased because their brains don't work exactly like "our" brains. And then, we administer daily doses of humiliation because we somehow forget that someone like Socrates managed to know a whole hell of a lot without being "literate" at all - and, in fact - opposing literacy in every form. We forget that almost nothing comes with instruction manuals anymore - unless its from Ikea - because when "we" need to learn to do something, we go to YouTube, or we ask for help - in person or perhaps via Twitter. We forget that storytelling - that critical transmission of culture - occurred long before alphabets were created and continue to occur in this Post-Gutenberg age.


We also forget that the tools to switch media, as I said above, are everywhere. Right from the post below: "Read the book on paper. Listen to it via WYNN (the tool which changed my life), via Balabolka (Free), via WordTalk (Free), via FoxVox (Free), or via an audiobook,or watch the video, or talk with someone, it makes no difference cognitively."

As I said, I love books, I've written books. I've "read" tons of books. I want to share this with kids. And I want to tell all those who will unwittingly support Allyn's "Forced Reading Day," or other sad initiatives, that I'd much rather you help kids learn how to use Kindle for PC and Balabolka (or some other combination) to let them access the books they want than do any or all of your "reading interventions."

What we need to get better at is accessing information and expressing ourselves. And if that is what we want to do, and decoding - or handwriting - is likely effective for us, the evidence suggests that we will learn it. And that evidence is a hell of a lot stronger than any evidence you can present for your "teach me to read" programs.

- Ira Socol

17 April 2009

Learning Video Games and The Cost of Failure

I often hear some variation of these two quotes coming from teachers and school administrators, and even parents:

"He can spend hours learning a video game, how come he can't do the same in school or with homework."

"He pays much more attention when he is interested in something."

Yes, these are "duh" quotes And these are part of a ridiculous, if typical, search for a way to demean children by pointing out that they are disappointing "you." But they are also symptomatic of why schools fail.

Schools fail because they do not connect learning to the learner. And schools fail because they have made the cost of a student's failure so high, that most students will simply not try. and all but a very few (the ones who would do fine without school) will choose to never "take a chance." And schools fail because they make student failure public and permanent, stopping students who otherwise might persist in their learning.

Why do kids learn video games so easily? Why do they persist in the task of learning the game far beyond anything they do in school?

I'm not here (right now) to talk about video games in education, that's a different idea. Instead I am, like James Gee, talking about what schools can learn from video game learning.

What do video games do?

The learning is self-directed. When a kid sits down in front of a video game he or she is in charge. They make the decisions in the game. They accept the consequences. They take breaks when they need to. They don't have to stop when a bell rings. They make themselves comfortable. They collaborate if they want and compete if they want.

There are no age-based grades in video games. It is fully accepted that a ten-year-old might be ahead of a 16-year-old on this game or that, and that the 16-year-old (or 30-year-old) can learn from the ten-year-old. In the world of video games all are teachers and all are learners.

There are multiple paths. Every good video game allows you choices, empowering the learner. The fastest route might not be the best route, or, at least, might be no better than others. You can choose different weapons, different strategies. How different than textbooks or the dreaded "middle school planner."

Speed of learning is never an issue. So it takes you five days to get through level five but only two to get through level six - no one cares. You are neither behind, nor ahead, you are doing it as you need to.

The learning begins with interest. Video games are (well, good ones) interesting. They are also varied. And learners choose what to play. They (for the most part) might be teaching the same things, but you enter through your interests - cars, spies, World War II, wild fantasy worlds. "He pays much more attention when he is interested in something." Duh. Don't we all? (Funny, I can do sports statistics and had no problems with architectural engineering courses, but totally struggle with academic maths and statistics - there are paths of interest, and there's the route to boredom.)

Video game learners collaborate and scaffold each other. "Let me show you." "Here's how you do this." There is an amazing amount of peer-tutoring in person and online. In school, of course, we usually call this "cheating."

Failure can be private. The video game does not call on you to publicly humiliate you. You can be public or private as you choose. Thus practice "costs" much less in social terms.

Failure has almost no cost. What's the worst thing that can happen? You die, either dramatically or in a cool explosion. The game doesn't send a note home or call your parents. The game doesn't yell at you or separate you from your friends. When the cost of failure is low, humans are willing to try again. Raise the cost, and people stop trying. Example, you try to climb a fence and fall, getting a scratch: You'll try again. You try to climb the fence and get a massive electrical shock: You won't try again. Simple psychology. If Edison had tried to develop the light bulb in school, he would have been labelled a failure after the first 50 filament failures, and we might still be lighting gaslights.

In other words, learning in video games is opposite - in almost every way - learning in the traditional school. So, if students are learning, and persistently working on learning, with their games but not in your school, you might want to spend some time considering why this is.

- Ira Socol